inline new (previousValue:Float, currentValue:Float)
inline isEntrance ():Bool
inline isExit ():Bool
read onlycurrent:Float
read onlyprevious:Float
inline direction ():Direction
inline handlePart (from:Float, to:Float, updatePart:FloatChangePart ‑> Void):Void
handleRepeatPart (firstPartFrom:Float, firstPartTo:Float, repeatLimit:Int, updateRepeatPart:FloatChangeRepeatPart ‑> Void):Void
inline handleTimelinePart (timelineFrom:Float, timelineTo:Float, updatePartTimeline:Timeline<FloatChangeTimelinePart ‑> Void>):Void
isCrossOver (threshold:Float, boundaryMode:BoundaryMode = BoundaryMode.High):Bool
mapFloatChange (func:Float ‑> Float):FloatChange